using UnityEngine;

namespace PKGames.AssetBundleSystem
{
	public class TextureReference : ScriptableObject
	{
		[SerializeField]
		private Texture _texture;

		public Texture Texture
		{
			get
			{
				return _texture;
			}
			set
			{
				_texture = value;
			}
		}
	}
}
